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CCFC ( Campaign for a Commercial-Free Childhood ).

Read more at: https://commercialfreechildhood.org/blog/

National Association for the Education of Young Children, & Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College. (2012). Technology and interactive media as tools in early childhood programs serving children birth through age 8. Washington, DC.

Read more at: http://www.naeyc.org/files/naeyc/file/positions/PS_ technology_WEB2.pdf

Evaluation tools and Quality criteria for teachers who are interested in supporting the reading of digital books in their classrooms

Read more at: http://www.childrensdigitalbooks.com/practice/

What are we downloading for our children?

Sari, B., Takacs, Z. K., & Bus, A. G. (2017). What are we downloading for our children? Best-selling children’s apps in four European countries. Journal of Early Childhood Literacy, 1468798417744057.

Link to download: https://www.booktrust.org.uk/globalassets/resources/research/digital_reading_survey-final-report-8.2.16.pdf

iRPD—A framework for guiding design‐based research for iPad apps

Kucirkova, N. (2017). iRPD—A framework for guiding design‐based research for iPad apps. British Journal of Educational Technology, 48(2), 598-610.

Link to download: https://e-space.mmu.ac.uk/605148/2/Main%20document%20REVISED%20July%202015_submitted.pdf

A taxonomy and research framework for personalization in children’s literacy apps

Kucirkova, N. (2018). A taxonomy and research framework for personalization in children’s literacy apps. Educational Media International, 55(3), 255-272.

10 Reports You Should Read by ERIKSON INSTITUTE

Read more at: http://teccenter.erikson.edu/tec/10-reports-you-should-read/

Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8

https://www.naeyc.org/sites/default/files/globally-shared/downloads/PDFs/resources/topics/PS_technology_WEB.pdf

Vaala, S., Ly, A., & Levine, M. H. (2015). Getting a read on the app stores: A market scan and analysis of children’s literacy apps. The Joan Ganz Cooney Center at Sesame Workshop. Retrieved from http://www.joanganzcooneycenter.org/wpcontent/uploads/2015/12/jgcc_gettingaread_exec.pdf

Center on Media and Human Development. (2015). Technology in the lives of educators and early childhood programs: Trends in access, use, and professional development from 2012 to 2014.
http://www.fredrogerscenter.org/wp-content/uploads/2015/07/Blackwell-Wartella-LauricellaRobb-Tech-in-the-Lives-of-Educators-and-Early-Childhood-Programs.pdf

ParentZone. (2019). The Rip-Off Games. How the new business model of online gaming exploits children. https://parentzone.org.uk/the-rip-off-games

Common Sense Media. (2017). The common sense census: Media use by kids age zero to eight. https://www.commonsensemedia.org/sites/default/files/uploads/research/csm_zerotoeight_fullreport_release_2.pdf

Portable Screen Time and Young Children: What the Research Says

Read more at: https://summit.firstthingsfirst.org/wp-content/uploads/2019/10/HD-208.pdf

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